BT writes: Despite being one of the most clearly evident parts of the genre, stages in fighting games don’t tend to be much more than a simple background to fight before. The look can vary greatly and there can sometimes be different sections to a fighting stage that you can knock your opponent into, but on the whole, there isn’t much to them besides aesthetics. However, some games manage to completely subvert that expectation and rely on their stages to vary the gameplay nearly as much as the fighting system itself. While there are many such instances across gaming, the most well-known of the bunch is probably the Super Smash Bros. series. From the gravity changing and screen flipping insanity of Spear Pillar to the constantly moving Rainbow Road, the stages always change how the game is played. Although there are many good stages across the series, I find one of the best to be one of the simplest: Hyrule Castle from the original entry.