I completely agree. I wish every company developing for the Wii U would make good use of the GamePad ... but it's unlikely that they will. New Super Mario Bros. U isn't even the best display of its capabilities, and that's by Nintendo itself.
What other ways do you think new super Mario bros u can better utilize the gamepad? Im curious to see what other ideas people have I personally think for a 2d classic style platformer such as Mario, the minimal usage of the touchpad during gameplay is ideal for me but to each his own. Keep in mind the off TV play feature is a great way for any game to take advantage of the gamepad.
@chillhomie I'm not exactly sure -- I'm not a game designer! But I do know that I want to *want* to use the GamePad, not just the regular controllers. I don't with NSMBU whereas I do with Nintendo Land because it enhances the game and makes the GamePad a core part of the experience. Sure, placing blocks in NSMBU can occasionally be fun, especially in the challenge modes. But it's a minimal accessory to the experience. It's not really built around the GamePad.
As much as I love classic-style Mario, Nintendo is always about moving forward, whether people want to or not. I want to see an innovative Mario, not just the same old gameplay.
As much as I love classic-style Mario, Nintendo is always about moving forward, whether people want to or not. I want to see an innovative Mario, not just the same old gameplay.