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90°

Insomniac’s ‘LEAP’ of faith: OXCGN’s FUSE interview

OXCGN:

"Providing some additional information regarding how FUSE works, Brian discusses the difficulties involved with developing a cross-platform game after Insomniac Games worked exclusively on Sony consoles, and explains the process of the game’s change from its original title Overstrike when it was originally announced.

He also goes on to explain how the LEAP feature makes the co-op gameplay different to other shooters."

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Community4137d ago
BadCircuit4137d ago

Having read that, I kind of wish they had stayed "James Bond"-like instead of too similar to other future or sci fi shooters.

Proeliator4137d ago

I think it has a chance. I just hope it doesn't flop like Resistance 3...

akaakaaka4137d ago

Resistance 3 has one of the best single player fps campaign ever made and the gameplay is fun..
If you meant sales, well I bet it will sale good enough ..

Thatguy-3104137d ago

It will flop. Take a look at the games it will go up against with. GTA, the last of us, God of War, Bioshock, Tomb Raider etc. Plus it has failed to garner any hype what so ever. Honestly what were they thinking?

4137d ago
ABizzel14137d ago (Edited 4137d ago )

@dboyc310

I don't think it will flop, like you said it's going to have a rough go no matter what. Releasing in the first 1/2 of the year means there's vicious competition EVERY month.

Releasing in the last 1/2 means potential new console hype burying it.

For me it looks like Resistance 2 co-op meets Syndicate, which seems fun, but $60? Not to me. I'll get probably when it hits $20, there's just too much coming out next year.

They should have stuck with the original design, and tried to get it out this year, and not 2013.

DigitalRaptor4136d ago (Edited 4136d ago )

@ j-blaze

GTA V is a juggernaut and people will be playing that game for many months if not years. BioShock Infinite is another fantastic piece that earns replayability just like the first game did - an astoundingly deep story with many layers and facets of pure storytelling and gameplay ingenuity and greatness. God of War has multiplayer so if you don't fancy replaying its great campaign, like many do, you can have at that for as long as you like. I played the Uncharted games again throughout the year because they're a blast and also have enjoyable multiplayer. The Last of Us will be the same due to its dynamic gameplay systems, wide linear approach, item management and player choice. Tomb Raider? I'm looking forward to it and it looks a whole lot better than FUSE, and like dcboy said, the game has no hype. I wonder if that's also Sony's fault? To you, probably.

Very few of Insomniac's games sold poorly (more than a million sales is not poor, unless you're Activision or Take Two). They wanted to expand from their existing IPs and the audience of a single platform. So no, I think they picked the right partner with EA.

yesmynameissumo4137d ago

Resistance 3's sales had zero impact on my enjoyment of one of the best SP campaigns in a FPS.

gaminoz4137d ago

I really would have preferred a less generic looking title. I think the spy thing would have worked more, so I don't know why they shied away from it.

I do like the Brute Force-like swapping through players though.

kostchtchie_4137d ago

how hard can it be? you start with Ps3 port it to 360, oh wait or will you do it the botched way insomniac 360 > Ps3

to be honest they have never had proper art direction in there shooters, and this complete change around does not surprise me, as for the co-op looks just like any other but with there own twist on it

Grimhammer004137d ago

I agree. Feels like syndicate & vanquish had a baby.
And for me that's glorious! When it comes to co-op...syndicate was amazing! Loved the ton of unlockjs and objective gameplay. vanquish art was cool...mechs are cool.

I just hope that it indeed has varying ai and objectives for replay value.

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160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

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escapistmagazine.com
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BeRich2331487d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta1487d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-1486d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

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Yi-Long1719d ago

No Scalebound on this list seems like a weird omission.

DerfDerf1719d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2901718d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden11718d ago (Edited 1718d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden11718d ago (Edited 1718d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2901718d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden11718d ago (Edited 1718d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator1719d ago (Edited 1719d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon1718d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator1718d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot411718d ago

Dang that's a good description. Like Beer beer.

Krew_921718d ago

Thanks for listing them out for us.

IamTylerDurden11718d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata1718d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden11718d ago (Edited 1718d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata1718d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

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twinfinite.net
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Potnoodle9991862d ago (Edited 1862d ago )

Versus....😭😭

Daeloki1862d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin1862d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK911862d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin1862d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.