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EVE Online Economist: Scarcity is the Basis of Fun

The key to MMO economics, and the basic elements of fun gameplay boils down to the idea of resource scarcity causing necessary conflict, according to EVE Online's in-house Economist, Dr. Eyjólfur "Eyjo" Guðmundsson.

As Edward Castronova wrote in his book Synthetic Worlds, "the very process of making choices under scarcity is enjoyable."

Guðmundsson echoes his sentiment by pointing out that if every item, level or achievement in a game is acquired with no labor (or the use of player resources), these games lose the conflict necessary to drive a story, an economy or a fun gameplay experience.

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