Too slow in accepting the idea of social gaming
Sony's Phil Harrison, head of worldwide studios for Sony, has expressed his frustration that the company's Japanese division was too slow at accepting the ideas of social gaming – a market now dominated by rival manufacturer Nintendo and its Wii console.
Sony Europe already had three products on the market designed specifically to encourage social gaming in the living room before the Wii was even released – the EyeToy, SingStar and Buzz – but Japanese execs didn't believe in the concept of families enjoying gaming together.
"It's a very interesting and frustrating thing for me to experience because I have been banging the drum about social gaming for a long time, with SingStar, EyeToy and Buzz," he said during a private lunch taking place during GDC week.
"And our Japanese colleagues said that there is no such thing as social gaming in Japan – people do not play games on the same sofa together in each other's homes. It will never happen. And then out comes the Wii."