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Why games need to explain themselves less

OXM UK - Midway down the sparking, burbling waterslide of joy and nostalgia that is Polytron's Fez, there's an unexpected wall made of words. The game's 2D-going-on-3D environments are riddled with mysterious cuboid hieroglyphs, the lingo of a long-dead civilization. At first they're just ambiance, turning what could easily have been a universe of dry, colourful abstractions into an odd but convincing society, steeped in backstory.

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