"When we asked Hilmar whether they found any advantages for the PS3 over the 360 and vice versa, he replied in perhaps the best way possible."
“Both consoles have their advantages and disadvantages. On PS3 we use the always existing hard drive to minimise the loading times which will lead to a smoother gameplay experience. On the other hand is the better graphic chip in 360. We could render some of the effects in higher quality because we are not forced to calculate many things in half precision. We try our best to get best out of both platforms but at the end their will be some slight differences.” How is this the "best way possible" to explain the differences it's just a vague observation with no regard to some of the subtleties that can arise with console development such as offloading GPU work onto SPU's (with PS3). Generalized comments like these don't give a full explanation of what is really going on under the hood of todays consoles and gives rise to the general ignorance surrounding the technical aspects of software development that is so prevalent on the internet.
he really doesn't say anything. XD
Funny how people are still so fixated on the small differences in peak performance between the two consoles yet don't really talk about how much better the PC can be. It's like two kids arguing back and forth about how my Ford Focus is faster than your Honda Civic (or the other way around) while ignoring the performance of a Porsche. For years now we've witnessed the two sides going at it and in the end what was accomplished? Absolutely nothing.
shouldn't we all know the differences by now? there have been tons of articles like this since 2006
Wow not another back water developer not knowing that to take full advantage of the PS3's GPU 550 MHz NVIDIA RSX 'Reality Synthesizer' in post processing is to throw all post processing on the CPU 3.2 GHz Cell Broadband Engine with 1 PPE & 6 SPEs, making the GPU much more powerful than a 500 MHz ATI Xenos.
I'm glad that someone from a developer with zero completed 360/ps3 titles has finally set the record straight. lol
@Mike And like the kid that brings up how the expensive car his dad bought him is better than sensible cars......no one cares.
@silent Except by now even a PC costing 500usd is multiple times ahead of consoles. Thats not the difference in price between a Porsche and a honda Civic. Not to mention every game bought on console is more expensive. In the long run that Honda Civic costs more than the Porsche lol mind boggling isnt it? @Mike Console gamers.. Dont care about graphics. They only quibble over brand names they hold loyalty over. Even though the differences by today's standards are quite piddly to non existent.
SilentNegotiator, "And like the kid that brings up how the expensive car his dad bought him is better than sensible cars......no one cares. " Actually all his friends care because he's the one with the hot chick in the passenger seat. decrypt, They do care about graphics only when it can be used to make the competition appear inferior. http://www.neogaf.com/forum... So tell me again what the big deal is between the PS3 and Xbox 360 when on the PC you can actually see the differences?
No Mike, they don't care about that either. If we wanted to talk about a PC then we would. This isn't about PC so there's no reason to talk about it, so it kinda ends up being more like... That guy who comes around and talks about trucks when everyone is having a discussion about cars. Really though, it seems that this article is here just to get people riled up over something that doesn't matter.
"Actually all his friends care because he's the one with the hot chick in the passenger seat" That DEFINITELY doesn't translate to the PC example.
Indeed, people seem to prefer these generalized opinion that don't say anything as absolute answers. There are some fundamental difference that what each console can do. They have different peak in various attributes. I doubt any developer would actually say what they are out loud though.
"Game Developer Explains PS3/360 Difference In The Best Possible Way" For morons.
PS3 is the proven system to develop on if you want the best quality game for both systems. We saw what happened to GTA IV when it was developed as lead on 360 and now we can see what GTA was meant to be when developed for ps3 as the lead console.
HAHAHAHAHA SKyrim worked out so well for you guys. http://www.oxm.co.uk/11317/... http://bluejackett24.newsvi... http://myona.com/2011/08/23... http://news.softpedia.com/n... These articles are from some very prominent developers proving you have no idea what you are talking about. Thanks for trying though!
@ Tctczach Did you not read what Pushagree said? Clearly not. He said "PS3 is the proven system to develop on IF YOU WANT THE BEST QUALITY GAME FOR BOTH SYSTEMS". He said nothing about which console a developer finds easier to develop for. http://www.computerandvideo... L.A. Noire, Vanquish, Mortal Kombat, Resident Evil, Assassin's Creed, Final Fantasy XIII saga, Castlevania: Lords of Shadow 1 + 2, Sonic & Sega All Stars Racing, Dark Souls, Ninja Gaiden 3, Dead or Alive 5, Homefront, Armored Core 5, Hitman Absolution, Metal Gear Solid Rising, Burnout Paradise, Dead Space, Battlefield 3, Mirror's Edge, all other EA games, and many more. All lead developed on PS3 for consoles, and rumour has it GTA V is the same.
didn't Rockstar come out and say that there is no "lead console" for GTA V? they just said that they're developing both versions simultaneously if I remember correctly.
@DigitalRaptor: "Did you not read what Pushagree said? Clearly not. He said "PS3 is the proven system to develop on IF YOU WANT THE BEST QUALITY GAME FOR BOTH SYSTEMS"." Which really translates to, we start with the most restricted system and it will work on all other systems more flexible. It's not to say, each doesn't have it's own advantages, but from an engineering standpoint you start with most restricted. It's just common sense.
Although he doesn't go into a ton of detail, he is basically saying the same thing that we have heard from other developers. The 360 has a more powerful GPU, while the PS3 has a more powerful CPU. The PS3 has a hard drive in every unit, while the 360 has more available RAM due to less OS overhead and the extra eDRAM and a better RAM architecture in general. The best-looking games on either console--Gears of War 3, The Witcher 2, Halo 4 on Xbox 360; Uncharted 3, God of War 3, and Killzone 3 on PS3--are very close. In any case, the biggest differentiator between the consoles and from game to game is always going to be the developers themselves.
Dude are you serious. The ps3 exclusives look better than 360's. are you on drugs son!
He said they are very close which i think is right. The ps3 games may have the edge but there's not a particularly huge gap. A lot of the big websites said Cross 2 on 360 is the best looking game on consoles ever. Not saying i agree with that as i haven't played it but it shows that both consoles are pretty much the same.
Halo 4 destroys any console fps period in terms of character animations, polygons and HDR lighting, even over killzone 3 which it's characters were 10,000 polygons, http://www.pixologic.com/in... forza 4 smashes any racing game with it's 700,000 to 1, million polygon cars. http://oi47.tinypic.com/2d8... http://jalopnik.com/5808738... disagree with the facts, but they are always going to be there.
@Archfiend72 That was nothing but PR bull. The Forza games swap car models on the fly and actual gameplay is nowhere near 1 million polygons per car. That Halo vehicle isn't even playable and only available in Autovista mode... Recheck your facts please.
This is also top news. God damn this site sucks.
any further than that and people wouldn't even understand.
so basically both systems have their pros and cons? well i been saying that for a long time lol. i think next gen wise both ps4 and xbox720 will be very similar since both will be using off the shelf products.
@chaostar -SPU vs GPU 1.Is SPU is more capable than GPU at handling graphics? Are there any confirmation that SPU are better at handling graphics than GPU? -2.IF SPU is more capable than GPU, then why Sony added a GPU at the end of ps3 development? Why don't they just let the SPU do everything if it is more capable? -3.What is the main function of SPU and GPU, or why they are created and for what purpose? -Memory issue 1.Anyone can agree that memory is required to do task (if you want to exercise, you need energy to do so, therefore memory = energy) right? -2.Does offloading work from GPU to SPU reduce the memories requirement or it still requires the same amount? -3.If same amount of memory required to perform task, how would the split ram in ps3 affect development or memory distribution? -4.Memory is very important for multitasking so would you agree with the explanation that the Ps3 doesn't have cross chat functionality due to ram issue (it is the only explanation so far on n4g regarding that issue)? -5.So if Ps3 is having Ram issue and can't multitasking (for example: listenning to music, cross game chat, and playing splitscreen coop/MP game simultaneously), how it is that the Ram issue doesn't also impact game development because memories are also mandatory for the graphic work load? -6.Is x360 better at multitasking then PS3? Is the Ps3 better at focusing resources than x360? If you can somehow disabled multitasking on x360, would there be more Ram for handling graphics? Does that mean that both have certain restriction applies to them (because of the way they are designed for)? -7.Do you think that open/sandbox type of game better fit with flexible hardware and linear game better fit for focus hardware? -8.Now, why would developers on console trying to created alternate ways to handle AA (MLAA/FXAA/SMAA) or lighting (deferred lighting) instead of traditional MSAA and dynamic/realtime lighting (HDR as example)? It is because they want to reduce memories usage so that they can do more on console? -Graphics vs Art Style 1.Does winning graphic awards mean that the game is more technical advance than others? If graphic award really is about tech superiority, then shouldn't PC win like all the time instead of console? -2.Does having lower resolution (example alan wake) vs UC2 indicate that xbox is weaker in term of tech? If it is, then why did MGS4 (sub HD) win graphic awards over Gears (HD) back then? Or It is really about what is running behind the scene (something that people don't see) like Alan Wake running 4MSAA and very complex lighting (you don't see this in many games unless it is racing game because these two are quite taxing on graphics techwise)? -3.Did Okami win graphic award back in ps2 days because it is more impressive in term of tech or it is because of art style? -4.Would you agree that western developers tend to go for realism and eastern developers (especially japan) tend to go for art style? Then would you agree that MS is more western centric and Sony is more eastern centric? -5.Which one seem more appealing to look at, Realism or art style? -Why it is that I always see people listed games (as evidently shown in every articles, including this one, regarding console superiority topic since 2007) and no explanation on why it is? It is because: A. You based on LOOKS alone while lacking a strong foundation or knowledge about game development and consoles advantage/restriction. B. you only have one console so all your knowledge are based on that. C. You believed that if something is more expansive, it gotta have better quality (for example: sony tv vs samsung/LG, ps3 vs x360, xlive vs psn) d. you are a fan, and it hurts to admit anything negative even if it is true e. All of the above.
Hi Baodeus, thanks for taking the time to reply but I'm afraid I have neither the time or energy to answer your many, many questions. Nor do I think I'm qualified to answer most of them, I'm actually at a loss as to why you're even asking ME at all? If you have a specific question that you really feel I could answer for you, please feel free to pm me and ill try my best to answer.
I thought he. Will say something new :/ which we didn't Know before
“The development of the console version was a tough experience for our team, because we were developing only PC-games in the past." Pretty much every developer who went from PC to consoles will find the 360 a better system to develop for. A lot of the times some or many console features go unnoticed by these type of developers.
Lol no, devs have to put up with the limited power and little amount of memory of the 360 has for 6 years, good thing next gen is coming soon
old vs older. old wins!
I feel the xbox 360 is the most stable and superior console when it comes to multiplayer online network gaming, splitscreen local offline gaming, and single independent no internet required local gaming. But , this is my opinion, and opinions vary.