Critical Gamer's Luke K writes: Videogames are not responsible for senseless gun slaughters such as the latest horrific example in Connecticut. This does not mean, however, that it’s perfectly okay for the games industry to carry on as though these incidents don’t happen. It’s time for those with the money and the power when it comes to commissioning and designing games to bear this ugly truth in mind as they continue to steer the industry in whichever direction they choose. Some would claim that making changes as a direct result of real-world horrors is an admission of guilt. It’s not. I’m not saying it’s time for the industry to admit guilt; I’m saying it’s time for the games industry to grow the hell up.