GameZone writes, "When Dark Souls 2 was announced via a trailer at the VGA’s, the crowd went crazy. Dark Souls and Demon’s Souls, before it, have huge followings. This is because of the difficulty of the games and the way they don’t hold your hand. Some of the anticipation simmered down when one of the new directors, Tomohiro Shibuya, recently told Edge Magazine he wanted the game to be more accessible and easier to understand. There's a fine line, however, between making the game more accessible and making it easier to play — the latter being a huge mistake."