Kotaku - Cara, something I read last month is haunting me. I keep returning to it. There's an article on Midnight Resistance where Liz Ryerson dissects hyper-violent Hotline Miami and its reception. In it, Ryerson asks "how can you rhapsodize at great lengths about the joy of violence in a videogame without sounding like a complete psychopath?"
The article is compelling—she doesn't suggest that violence shouldn't be in games, but she does urge us to take a look at why it's there and how it affects as as folk who probably aren't about to go commit murder. And for once, this discussion isn't being anchored by the suggestion that games will corrupt us forever...just, that we do an awful job at examining what the violence does or mean, even though we'll go at great lengths at describing how enjoyable it is.