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Why The Next Gen Will Disappoint Many

"Gamer-rider writes: For a while there, I really believed the hype that, so often, the PC crowd scream from the top of their lungs. You know, they say it’s the “outdated and weak specs” of the consoles that is responsible for the type limitations we see, and also for the number of rehashes we’ve been getting this gen. But then, when asked to elaborate on superior games that on the PC, they only touts graphics cards and 60 fps this and X times resolutions that, and mouse and keyboard is superior blah blah blah…. Ok great, but I’m still bored of Call of Duty whether it’s running at 60 fps with 4k resolution, or whether it is scaled down to console specs. No one mentions the fact that the AI and physics remains the same, and that’s what got me worried that next generation will surely be just more of the same. The Wii U is taking all the flack because it is first to the market, plain and simple."

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Ben_Rage_31316d ago (Edited 1316d ago )

I really like this article. I agree with about 99% of everything it said. Games haven't changed that much in the last ten years beyond better graphics and online functionality. Where is the new experience to be had? Don't get me wrong, I played and enjoyed plenty this gen, but I have the same worries about next gen and where games go from here. How do you make Uncharted better? How do you make a FPS better? I enjoyed those games this gen, but I don't want to pay for a rehash either. Here is the 1% of the article I disagree with and it's only a small gripe.

Nintendo is the only company, in my eyes, that is actively addressing this issue with any degree of success. Skyward Sword is a unique experience masked as a typical Zelda game. I've never played anything like it and to me, the concept is revolutionary. I like what Nintendo is doing with Wii U. Asymmetric gameplay, infinite possibilities both in single and multiplayer with the new controller, 5 player local co op, Miiverse, Nintendo Tvii (granted this isn't game related); these are all new concepts and innovations and not status quo in my humble opinion.

Cupid_Viper_31316d ago

Thanks for reading through the article and the feedback. Regarding the 1%, I think all companies will have at least one game that offers something different. I like the idea behind the Wii U, but the second screen on the controller is more a convenience thing as opposed to a different way of playing. But then again, that's not entirely Nintendo's doing, as I believe it has great potential but no dev is really going to take the time and effort to use that potential for anything more than just gimmicks.

I'm hoping I'm wrong though

MikeMyers1316d ago

The next gen consoles will disappoint because we expect gaming to evolve and it hasn't in many areas. Online is one area it has really blossomed but when it comes to actual gameplay what has changed? They tried to offer motion control gameplay and a lot of people felt it was forced and not a natural way of playing games. So what ends up happening is you have a company like Nintendo who tries something like asymmetric gameplay but they can't go it alone. So it never fully materializes and we don't get to see the real potential. That's because 3rd party publishers rule the roost. They add up to the bulk of any systems library and they won't fully grasp new ideas because they have to appease various platforms.

The Wii U is a great example of how 3rd party devs are reluctant to even support it or offer unique IP's for it. The majority of support so far is tacked on controls. So how do you make it mainstream and convince gamers to be open to the idea? It worked on the Wii to an extent but a lot of them were non-gamers.

The industry is stagnant because gamers don't really know what they want. They say they want unique IP's but sales dictate otherwise. I think a lot of people are comfortable playing what's familiar and graphics sell more than physics. So next gen we will see the same cycle, graphics being pushed to raise the bar at the expense of new gameplay elements while being capped at 30fps.

Theyellowflash301315d ago (Edited 1315d ago )

I disagree with that statement. ZombiU's multiplayer uses the controller very well. And its not a gimmick. RTS, RPG's, and shooters can all use the controller in fantastic ways.

Cupid_Viper_3, your not a developer. Your just following what fanboys have been saying online, without letting the Wii U get more games.

Trust me, there will be more uses for the Wii U gamepad that are not gimmicks. I can think a million ideas for the controller. Especially when it comes to a shooter/action game like Metroid

Cupid_Viper_31315d ago (Edited 1315d ago )

@ TheYellowFlash30

"Cupid_Viper_3, your not a developer. Your just following what fanboys have been saying online, without letting the Wii U get more games. "

I never claimed to be a developer, but that's true for you as well I assume. So the best we can do is make educated guesses based on previous trends, so I don't see your hypothesis negates mine in that respect.

Let's take the Wii for instance. It came out with motion control and the majority of third party developers ignored it, claiming that it is weak and the controls are not accurate enough, ok point taken. But here comes the PlayStation Move, which is a lot more accurate than the Wii, but where are the third party games that supports the Move?

Even after Big games like Killzone 3 and Resistance 3 and Mag have demonstrated that the Move works very well when properly implemented. Activisions ignores it with Call of Duty, Ubisoft ignores it with Ghost Recon, and countless others do so. Where are the countless RTS games that would work flawlessly with the PS Move implemented in them?

I mean, it's a know fact that Blu Ray hold more data than the DVD that the Xbox 360 uses, yet where are third party multiplatform games that offers more gameplay on the PS3 than the Xbox 360? If anything, on many occasions, contents were cut out to achieve parity on both consoles.

The truth is that if we go by current trends, The majority of Devs are just going to find the lowest common denominator and call it day, like they've always done.

Surely there will be games on the Wii U that shines and really show off the console, but to speak as if there will be an avalanche of them is a huge departure from the reality that we're used to.

@ Mike Myers Below

"There's no excuse that they need new hardware to create new IP's. That's just a cop-out."

Exactly my point, lol.

MikeMyers1315d ago (Edited 1315d ago )

Hopefully ZombieU will do well and push other developers to give new game ideas a try. This is why it will be interesting to see what direction both Microsoft and Sony go with their upcoming consoles. Developers are more likely to adopt multiple screen gameplay if more than just Nintendo does it.

Gamers vote with their wallets, so if they keep buying sequel after sequel then they will keep making them. There's no excuse that they need new hardware to create new IP's. That's just a cop-out.

Cupid_Viper_3
"Let's take the Wii for instance. It came out with motion control and the majority of third party developers ignored it, claiming that it is weak and the controls are not accurate enough, ok point taken. But here comes the PlayStation Move, which is a lot more accurate than the Wii, but where are the third party games that supports the Move?"

It was because the Move, much like Kinect, were brought in mid-span during the cycle of the hardware. So they ended up being treated as peripherals, kind of like a steering wheel for racing fans. Sony also never marketed the Move very well. That's one thing you have to hand it to Microsoft, they invested a lot of money into branding Kinect and had a few games that did commercially well. In the end though the whole better with Kinect was a bunch of garbage because it just wasn't accurate enough to convince real gamers it was anything more than a novelty. Nintendo's mistake was not supporting the Wii plus controller. They too split the hardware and it was often viewed as a gimmick that didn't have true 1:1 gameplay until the add-on came out. Then the support for that device never materialized.

This is where numbers come into play. You need commercial success to fully exploit these things. Otherwise developers will never treat it seriously. They won't take extra teams to create something unique for only one console anymore. The days of 3rd party exclusives is a lot different now. It's about money so why invest in something that only has so many potential customers? So they often take the easy way out and gamers feel like why bother adopting new ideas if the software isn't there? It's a catch-22.

"I mean, it's a know fact that Blu Ray hold more data than the DVD that the Xbox 360 uses, yet where are third party multiplatform games that offers more gameplay on the PS3 than the Xbox 360? If anything, on many occasions, contents were cut out to achieve parity on both consoles."

They will always support the lowest common denominator. That way they don't have to do too much work to get the game to run on various platforms. How many games streamed games as well as the original Halo off the hard drive for the Xbox? Very few games back then took advantage of the extra horsepower or the hard drive because it wasn't the system that had the major influence. The PS2 did. So that system ended up being the lead platform.

+ Show (1) more replyLast reply 1315d ago
caseh1316d ago

'How do you make Uncharted better? How do you make a FPS better?'

I've been saying the same thing since Horris goes Skiing on the Spectrum lol. Even if you initially lose interest something will eventually pull you back in. I los interest towards the end of the PS2 lifecycle with the same questions you were asking then I saw an annoucement for MGS4 and got pulled back in again. :)

miyamoto1316d ago

nice to know that
ps3 and uncharted 2 made me believe in games again after skipping ps2

and naughty dog and kojima are progressive game makers they improve their A game

black9111316d ago (Edited 1316d ago )

Because Gaming Won't be the main Focus!

th3n00bg4m3r1316d ago

Heavy: Rain is a unique experience.

DevilishSix1316d ago

I have felt this way as this gen has lingered on longer than any that developers hardware limitations were the excuse for lack of invitation or vision. Then I started to think about the problem in greater depth.

The industry has become so mass market and mainstream that developers are not usually given the time to truely develope new ideas and when they are given 3 or 4 years development time it is usually on such a big budget title that they are afraid to take risks because of failure.

As gamers we might get a handful of games that innovate, have vision, or feel fresh..This year for example Dishonored, journey, walking dead, mark of a ninja. The problem with what I just listed as examples is that only one of those was a full price AAA retail game (dishonored) the others are arcade dl's. This proves publishers are not given developers the time or opportunity to take the risks in big budget titles.

+ Show (3) more repliesLast reply 1315d ago
Tctczach1316d ago

While I can see what this article is trying to say, I disagree to a point. The next-gen consoles will advance shooters with games such as Destiny which is allegedly an mmo when it hits the next-gen console market. MMO's will play a much larger part now that they will have the power to support it. RPG's I can also see becoming alot more multiplayer friendly and possibly modding communities for the consoles. not to mention a smoother F.P.S. which will enhance any game. I don't know. I'm just thinking it will be better than what people are guessing.

mydyingparadiselost1315d ago

I think the problem is the experience needs to change. Nintendo talks alot about this kind of thing, and I like the Wii U alot by the way, but they can't quite seem to make the jump to something TRULY different that works well. I see things like AR glasses and motion inputs (kinda like Heavy Rain) will be what it takes for 3rd parties to hop off the annual sequel train and start really innovating with something different

shivvy241316d ago

all i want is the Jak Sly Ratchet Spyro and Crash games , i miss em so much man

chadboban1316d ago

I absolutely hate what has happened to Crash Bandicoot. That series deserves a proper revival. Also would love a brand new Star Fox game for Wii U. Make it happen Nintendo.

But we are getting a new Sly game next year so at least we have that.

chillhomie1315d ago

Your not alone. I miss those games too, its a shame that most of those kinda games get overlooked in favor of shooters and "mature" games. To me the main reason I play games is to be entertained/have fun and if the game is fun I'm playing it no matter the genre.

Crash and spyro used to be my favorite games back on the ps1 and Jak and sly were two of my favorites from PS2 its great that sly is coming back and it would be dope to see a new Jak and proper crash and spyro games back on PlayStation.

Regarding the article: I agree to a certain extent, I do think fps games (cod in particular) are becoming stale IMO and I also have shooter fatigue because they are too similar to one another and not as unique as other genres but I disagree with the authors thoughts on the wii u. I think the Wii U DOES and will continue to provide unique experiences and a breathe of fresh air in the gaming realm. I don't see how anyone can look at the wii u gamepad and say its just like any other controller with the same exact ways to play. In my honest humble opinion, I think out of the 3 Nintendo is the most unique and provides the most unique ways to play videogames. Because of Nintendo, I'm excited for videogames again.

josephayal1316d ago

Coz PC Gaming made consoles look like a joke

demonddel1316d ago

What PC Game did that can you name more than 5 games that did if you can do they make them look like a ps3 game compare to a ps2 game

DraconicPanda1316d ago

Borderlands 2 (because of the wildly better phisics)

ARMA 3 (graphics, physics, control, AI, gameplay)

several MMO's: EVE, Guild Wars 2, Tera, etc. (these games are all adding new gameplay ideas that bring fresh new things to the table)

Skyrim (do I really need to list the ways?)

Civilization V (graphics, control, depth of gameplay, there has still not been a particularly good rts on console when compared to PC)

EYE Divine Cybermancy (still offers more freedom of choice than 100% of "comparable" shooter)

Natural Selection 2....

I'm just gonna stop there, I know this isn't going to change your mind about anything. Keep thinking consoles are right on par with consoles.

demonddel1316d ago

DraconicPanda Im not a PC hater matter of fact I dont hate no platform but some folks on here constantly blabbing about they favorite console and I be wondering why they act that way

Npugz71316d ago

The next call of duty is suppose to be using a brand new engine but I will believe it when I see it.

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