MMGN.com: "2012 has been a busy year in gaming, with plenty of high-profile releases -- Diablo III, Mass Effect 3, Halo 4 and the annual CoD and Assassin’s Creed to name a few. But like every year, for each gaming blockbuster, there's a bunch of quiet achievers lost in obscurity. MMGN takes a look at some of the most overlooked video game gems of 2012."
The giant spider robot's reaction when it only has one leg left is pretty hilarious. Why does a giant, heavily-armored spider robot designed as mobile coastal defenses can easily be brought down by rifles?
but i think they mean sales wise with the walking dead.
critical acclaim doesnt mean it cant be overlooked or even be appreciated by the masses.
Yakuza 3-4 and dead souls
Spec ops the line
Yakuza dead souls takes some time getting use to but after that it's a blast to lay a zombie game with a proper story
its a old school point and click adventure so maybe a lot of gamers haven't played those type games before but games like these were a thing for norm a while back
Dishonored too :-D
It's a shame that 38 studios went bust, KoA definitely deserved a sequel.
crazy how many studios closed this gen..
i am scared when i think about next gen is just around the corner :/
The game sucked, though. Too repetitive.
I don't think it was the best, I just respect the effort the designers put in to create an RPG that has it's own strengths to offer in a competitive industry.
Amalur looks intriguing. Maybe Spec Ops as well.
How 'bout no?
I heard it was $40,000 a patch, not $10,000.
Either way, as "Dark_Overlord" stated, Microsoft allow for one free patch. Realistically, the game should be working day 1. If not, they get a second chance. If they are still incompetent, then it is only fair that they pay.
It is disappointing, as sometimes I feel I would even pay for a patch that would fix some broken games. Better than the 'nothing' option.
Stopped Watching there.
Kingdoms Of Amalur: Reckoning was amazing. Still pretty sad about 38 Studios. I was at the release event and got to meet Curt Schilling and RA Salvadore and it was awesome. They were so excited and into it. I also got to meet tons of 38 Studios employees as they literally waited and cheered for every single person as they walked out the door with their game. Such a great experience.
Binary Domain was OK, but didn't keep me interested long enough to actually finish it, which rarely happens.
The Walking Dead was a great playable movie, but in no way overlooked.
Can't comment on Fez.
Transformers: Fall Of Cybertron would be pretty high on the list for me...
Binary Domain was simply awesome, the story wasnt the best but had a good sci-fi feel, also like Spec Ops had diffrent endings depending on what you did. The could of done alittle better on the voice command but it didnt stop me from using it. While playing it for a brief second I was like this is how a terminator game (set in the future) should be like.
The most annoying thing is when suddenly the commands switched to social commands (praising or being angry at your team mates) during heated buttons. So instead of spamming the "regroup" command to get them to a better spot, I was berating them for their incompetence. Feels kind of guilty when I heard the submissive tone of team's replies and then seeing their trust level go down.
And in contrast with other squad based games that depend heavily on cutscenes to deliver the characters' feeling, Binary Domain lets you know if you're performing badly in a gunfight. They are just AIs but being berated for cowering behind them when they are pinned down or hurt made their interaction almost natural. If I don't pull my weight in a battle, the other characters will let me know how disappointed or pissed off they are. No boring end-of-level score screens showing what rank your combat prowess is. Just a character who came up to your face and told you in the face that you sucked just now. It was refreshing.
The Darkness. Alan Wake. Resistance trilogy. Prey.
Forgot the rest.
*you can all activate them on steam too.
if you haven't had a chance to play it, do it now.
the shooting mechanics in that game were incredibly satisfying, and I loved how every enemy would be blown twenty feet backwards with each "critical shot".