It’s the end of the year and, like everyone else, I get retrospective. I begin to think about what’s come before, the games I’ve enjoyed and why. From The Walking Dead to XCOM: Enemy Unknown and Journey I’ve realized all of these titles have had one thing in common — they focus on forming relationships with the player.
I’ve learned to love a child like a daughter, mourned the loss of soldiers under my command, and traveled to distant lands with strangers. 2012 has been an exciting and emotionally exhausting year.