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Submitted by awesomeoutof 958d ago | article

Twenty-twelve: Forming relationships in games | AWESOMEoutof10

It’s the end of the year and, like everyone else, I get retrospective. I begin to think about what’s come before, the games I’ve enjoyed and why. From The Walking Dead to XCOM: Enemy Unknown and Journey I’ve realized all of these titles have had one thing in common — they focus on forming relationships with the player.

I’ve learned to love a child like a daughter, mourned the loss of soldiers under my command, and traveled to distant lands with strangers. 2012 has been an exciting and emotionally exhausting year. (Industry, Journey, PC, PS3, The Walking Dead: Episode 1 "A New Day", Xbox 360, XCOM: Enemy Unknown)

CommonSense  +   958d ago
You did not learn to "love a child like a daughter" by playing The Walking Dead adventure game. lol!
#1 (Edited 958d ago ) | Agree(1) | Disagree(1) | Report | Reply

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