30°
Submitted by RogueCheddar 927d ago | interview

'BioShock Infinite' Writer Drew Holmes on Racism, Realism and Crafting Non-Annoying Characters

Complex: "it was a great pleasure to sit down with Irrational Games' Drew Holmes, one of the talented writers crafting Infinite's multi-layered story. There was plenty we wanted to pick his brain about, and thankfully he was more than forthcoming, even—no, especially—about potentially sticky topics like racism.

"Or how most companion characters in games are, unlike BioShock Infinite's Elizabeth, hopelessly irritating, and the challenges of making sure Irrational didn't commit the same fallacies that countless developers have before them." (BioShock: Infinite, Irrational Games, PC, PS3, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Parkour Workouts Inspired by Mirror’s Edge Catalyst

1h ago - Mirror’s Edge Catalyst is about a girl named Faith on a journey at the high rise areas of the cit... | Culture
20°

Yoshi and Yarny are Pulling on Our Heartstrings | Hardcore Gamer

1h ago - The last time gamers were excited for a piece of string was back in 2007 with Kirby’s Epic Yarn. | PC
Ad

Filmwatch Contest Details

Now - Come celebrate Independence Day with us on Filmwatch and win cool prizes. | Promoted post
30°

The Journey and Future of Kingdom Hearts 3

1h ago - Yahraqad says "Then it ultimately ends with him escaping the treacherous clutches of a swarm of H... | PS4
30°

What's Missing From Video Game Delays? Honesty

1h ago - Matt Byrd of Pixel Critique wonders if the truth is the key to successfully delaying a game. | Culture
40°

Whispering Willows Review (PS4) | Playstation Insider

1h ago - PSInsider author writes: Non-fighting 2D games are a bit of a rarity in this age of gaming. I had... | PS4