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Submitted by RogueCheddar 640d ago | interview

'BioShock Infinite' Writer Drew Holmes on Racism, Realism and Crafting Non-Annoying Characters

Complex: "it was a great pleasure to sit down with Irrational Games' Drew Holmes, one of the talented writers crafting Infinite's multi-layered story. There was plenty we wanted to pick his brain about, and thankfully he was more than forthcoming, even—no, especially—about potentially sticky topics like racism.

"Or how most companion characters in games are, unlike BioShock Infinite's Elizabeth, hopelessly irritating, and the challenges of making sure Irrational didn't commit the same fallacies that countless developers have before them." (BioShock: Infinite, Irrational Games, PC, PS3, Xbox 360)

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