Alex Keen:
Recently, fanboys and gals have gone nuts over box art that doesn’t live up to their expectations. The two biggest recent culprits are Irrational Games’ Bioshock Infinite and that of Insomniac Games’ Fuse. I’m here to let those complainers in on something important: complaining about box art is a waste of your time.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
A) People are not going nuts... some people were less than thrilled, some (like 1 / 2) wrote an editorial about it and then a number of people continued the talk by writing a response to these comments.
B) Boxart is important, since it gives you an idea of what to expect. Bioshock Infinite appears to be a COMPLETELY different type of game when compared to Bioshock 1 / 2, so I don't like it. The best designs are both good and accurately portray the game.
C) Can we let this issue "die"? I like these articles more than the ____ console is dead posts, but it seems like everyone thinks they have a new take on this "issue". There is only so many times that we can rehash the same views...
What a patronising article. Of course I know it's a waste of time, don't talk down to me like you're offering some incredible revelation.
We buy the games, we can complain about whatever the hell we want, ziggurcat.
Even more stupid to try drag it on weeks after the issue has died down.