Spoony finally bites the bullet and takes on Final Fantasy XIII. It begins again.
gotta love spoony
ok maybe its because I absolutely enjoyed tha game, however I dont find this funny. Also for understanding the story read everything, its really well written. The only thing I did not like was Hope, thats it
Yeah a lot of the points he made were pretty...um...pointless. There are many reasons people didn't like FFXIII, but "weird robes" and "gravity bombs" aren't why the game was panned. The complaints about the endless hallway and lack of proper towns/proper shops were fair enough though.
I was always entertained even with those hallways, I really enjoy linear games? also, the old Final Fantasy games werent exactely open world weren't they? I REALLY dont get all that "Linearity = Bad" stuff....? Killzone2 Was a tentonhammer of a game Uncharted is linear and is an absolute blast FF9 I stoped playing when I got to the open world section?
@Ultr KZ2 wasn't an rpg and it's a shooter so you can expect linearity in these types of games. You have to be kidding me if you say that the old FF games weren't as open worlded as FF13....that is a huuuuuuuuge understatement like you really didn't play the older ones. When you compare FF13 to it's predecessors it is a huge downgrade. It's true that a story in jrpg's are linear but it is unforgivable for an jrpg to have such a totally linear gameplay. I can really relate to Spoony's pain on going through that horrid endless hallway! That alone made me realize that this game is not what I expected it to be so it's enough reason for me not to finish the game. I hate this game with a passion that we sold our copy for a very cheap price just so to get rid of it and not feel dirty by having it. I'm sorry if I seem rude but this game really pisses me off and brings out the worst in me.
Linearity isn't necessarily a bad thing. But IMO the difference between the linearity in FFXIII and the linearity in (for example) FFX is that FFX's world still felt like a real world that was populated by real people. It made me believe a place like that could really exist. And even though you spend most of the game walking in a straight line, you still get a feel for what type of world you are in while playing. Each area is different than the next, from the calm beachy Besaid, to the strange foreigness of Guadosalam, to the eerie deserted holy place of Zanarkand. But FFXIII never felt like a real world to me. I never felt like Pulse and Cocoon were real places, with real people, and real societies. The way the linearity was set-up constantly reminded me I was jut playing a game, rather than exploring an actual world. And it was frustrating seeing things in the distance or off to the right/left, and knowing I couldn't reach them because the game didn't want me to go there. And I think that's the main problem with linearity in RPGs...when I'm forced to walk in a straight line for 40+ hours, the world and story better be damn interesting or else I'll get bored of it. The world has to be fun; it has to feel REAL. Otherwise, the hallway design sticks out like a sore-thumb and is not enjoyable to play.
Am i the only one who sees geoff keighley in that picture...
You think you're funny but no you're just retarded
i thought this guy retired. anyway his critic is always entertaining and to da point
ha ha ha "this isn't a game its homework" too funny
6, 7, 8 and 9 will forever be the best FF games and no other FF game will ever be able to surpass any of them.
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