Street Fighter IV ought to be a relic, but it seriously isn't. It's not a complicated mess of ideas dragged together from the disparate SF games, either. It's a very beautiful, accessible distillation of the best characters' best moments, brought together with some intuitive new systems. All your old friends are back - Ryu, Ken, E. Honda, Dhalsim, Zangief, Chun-Li, Guile and Blanka - and will be joined by new recruits Abel and Crimson Viper, and contests are still decided as best-of-three rounds with a time limit on individual bouts and a big old health bar running across the top of the screen. There are still six attack buttons - light, medium and hard of both punch and kick. Being KO'ed without landing a blow is still depressing, and people still refuse to ever play you again once they beat you. Even at GDC. Tossers.