Most story focused games follow a strictly linear approach to the world, and the combat that resides within. For such a narrative heavy game like BioShock Infinite, many would assume this trend would be followed, but apparently things are a little more open than we may be expecting. Irrational Games writer, Drew Holmes, spoke with the PlayStation Blogcast, about just how open ended the combat in BioShock Infinite is:
Overhype is never a good thing that's for sure.
Adam Sessler's impressions: https://www.youtube.com/wat...
(Spoiler warning)
Get hype!
What on earth are you talking about? They're only claiming that there gameplay is a lot more emergent than normal corridor "shooters". Whether you find this overhyped or not does not change that fact.
I have high hopes for the game and it looks set to be amazing but I won't let the hype machine sweep me off my senses. But hey, if this does achieve these 'endless possibilities", I sure won't be complaining.