Chad from We Got This Covered wrote:
Although we all like to gawk at great visuals and enjoy putting countless hours into incredibly well developed video games, not enough thought is put into the fine line that developers must walk each time they craft an interactive adventure. You see, in order to create something special, a balancing act must occur. That’s because fun requires difficulty as its counterbalance, as the two combine to create replay value and general interest. After all, if a game isn’t at least somewhat challenging, it will become boring quickly, with the same thing happening when the descriptors switch places.