Polygon: "I'm shown a new co-op demo for Dead Space 3 that implements simple Kinect voice commands. The voice support provides a way to avoid stopping in difficult combat situations. For example, shouting out 'Quick heal!' will result in your character using a healing item. 'Help me!' will create a beacon to your location for your partner to follow. 'Stasis!' will shoot out a beam of Dead Space's classic time-freezing power-up.
The only problem? In the demo I'm shown, the commands only seem to be working about half of the time."
Dead Space 1 released completely out of the blue, and sent shockwaves through an entire genre. Not only that, it pounded gamings defining horror franchise (Resident Evil) to the ground and didn't even think to make a big deal of it.
Dead Space 2 i loved too, with just a right mix of Horror with cinematics and action.
Now they are pretty much saying "F*ck all the hard work and dedicated fanbase we built from the previous genre defining title, let's add co-op and gimmick peripherals to suit the COD kids and casuals!".
It's a direction that so many franchises have been plagued by, bringing 90% of this gens games away from their roots into one big grey area and generic genre of co-op and shooting things faces off.
It's a trend i don't like and will not be supporting should it continue into next gen. Wheres the escapism gaming provides and varied worlds and play styles that makes gaming great if every game essentially falls into the same basket?
Nothing wrong with adding some changes and this isn't turning some type of CoD clone. Outside of the added coop there is no other multiplayer mode, all the work was put into its single player campaign.
You could argue "it's only the co-op partners optional side story", but if that is the case, that is time and effort into an area that core single players don't need or want and could have gone into another portion of plot for Isaac.
ALL of the work can't possibly be 100% single player minded by default of the fact that co-op even exists at all.
Not to mention they had to design Carver, write him a story, a back plot, R&D into how to implement him, cutscenes, voice acting etc etc.
By the very nature of co-op even existing in this title, it completely pulls Dead Space as a franchise completely away from its roots and is counter intuitive for it's genre.
Bare in mind this is coming from a guy who rates Dead Space 1 potentially one of the biggest surprises and possibly one of this gens shining gems.
NO thanks. I don't like where this series is going at all. I didn't like Lost Planet, and this game is heading that direction.