1UP:A few hours into DmC, my mind can't help but dwell on an obvious question: What the hell was everyone so worried about? Obviously the highly controversial Devil May Cry reboot has come a long way since its TGS 2010 reveal. You remember it, right? The scene where a drab and emo-looking Dante used an enemy's face as an ashtray, thus setting the world ablaze with fan rage at the same time. But developer Ninja Theory have stuck by their convictions, making minor alterations to their Dante re-design and preserving what they believe is cool. With each subsequent trailer since they've reminded folks the veteran developers behind Heavenly Sword and Enslaved: Journey to the West understand combat-heavy character-driven action games. For DmC, they've reworked their signature approach to combat and integrated a fantastic and empowering juggle system that provides lots of variety. After spending seven hours with a near complete build of DmC, I'm convinced Ninja Theory was the best choice for this reboot and I hope people will appreciate what they've done to the characters, the story, and the combat.