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10 Things Dark Souls II Needs to Succeed

In case you missed it, the internet pretty much exploded when the world premiere teaser for Dark Souls II appeared on the Spike VGAs. Depicting the dark, malevolent world the series is known and loved for, the teaser did little more than simply confirm the game’s existence. Nobody expected it, everybody’s excited about it and now Press Play is talking about a game no one knows anything about!

Ladies and gentlemen, here are the 10 Things Dark Souls II Needs to Succeed!

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VsAssassin1324d ago (Edited 1324d ago )

I just want this game to be more in the subtlest sense. Most of Demon's and Dark Souls' mechanics work for the better of the series so making them better instead of changing them would be the way to go.

I hope DS2 doesn't become open world like Skyrim, personally. I want a well thought out map layout like in Dark Souls 2, where locations are intimately and intelligently connected.

Things they can improve on include better framerate (definitely), better co-op sessions (when summoning), more defined class-specific perks (I guess).

MizTv1324d ago

how about a smooth framerate

Kamikaze1351324d ago

Glad it's getting a PC release right off the bat. Anyway, a few things I hope for are:

- Bigger world. Dark Souls was a GREAT step up from Demon's Souls. I just hope that they continue to expand on it. I also really like the way the world is in Dark Souls and hope that we get the same thing, just with more areas and more hidden areas as well. I love the idea of getting lost in a game's world and stumbling into a huge dungeon that's meant to be a secret.

- Improve the combat. Not much has to be improved because it works for Dark Souls, but seeing new things would be nice.

- More bosses

- More enemy types

Tdmd1324d ago

It just needs to do more of the same w/ a better framerate.

PressPlayTV1324d ago

What does everyone think of the recent interview, in which the creators say they want to make the game more accessible? How far do you think they'll go?

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