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The Cave Hands On | Machinima

Machinima: "Twenty-five years—that’s one hell of a dev-cycle, all right. That’s how long it’s been, according to Monkey Island creator Ron Gilbert, since he first sketched out the initial kernels of what would ultimately become the forthcoming Double Fine adventure game, The Cave—which Gilbert now modestly talks about as 'the evolution of the adventure game.' And after several months of teases, talk, and eyes-only demos, we finally got our hands on a playable version, in the dungeonous depths of…um, the Temple nightclub in San Francisco."

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