Irrational Games has finally revealed the reason as to why multiplayer was canned from BioShock Infinite. According to Levine, BioShock Infinite multiplayer was scrapped due to limited time and resources.
Because it doesn't need it. Simple. Forget resources. Levein is like the West's Kojima and his world design never ceases to pull me in and just simply blow you away. Let's hope we get a "Would you kindly?" style revelation in Biuoshock Infinite too =)
What I don't understand is that companies like Bethesda and (prior to ME3) Bioware can make their games without multiplayer and no one raises a stink, yet when ANY other games come out there's always the inevitable question of "why didn't you add multiplayer?"
Which game raised that question about "why didn't you add?" Usually it's the other way around, when a game does add multiplayer you get the masses (N4G) in an uproar pronouncing that the single player is either dead or gimped.
@ Ben_Grimm I'd hardly call N4G "the masses". I'd call the millions of 14-year-old kids hopped up on Call of Duty "the masses", and they are the ones who demand online multiplayer in every. single. freakin. game.
I don't talk to many 14 year olds and I know a lot of older heads who play CoD that didn't care about anything else. I only see the complaints here on N4G and other posts when a multi player game is forced into a long running single player franchise. This is why I'm asking you what game that came out brought up the question from the masses of: "why didn't you add multiplayer?" I can't think of any off the top of my head that raised that specific concern or question.
shame b2 MP was lots of fun to play, shame they never supported it
Good not every game needs multiplayer and this is a prime example of a game that dose not need it. Look at how the multiplayer in bioshock 2 killed the game. Shame on gaming news people and call of duty players for pressuring developers into forcing multiplayer in every game. Same games are designed for it and others are not.
wouldn't say the multiplayer killed bioshock 2. being a big daddy is what killed it. in bioshock 1, you felt underpowered. that was a huge contribution to the atmosphere. in bioshock 2, you were this big brute who only had one real enemy to fear - the big sister. completely changing the overall setting.
some games are non suitable for multiplayer and BioShock is one of them!! I loved BS2 single player and i didnt get hooked at the multiplayer at all.
Not every game needs MP
The fact that this needs explaining shows the sad mental state of this new generation of gamers.
It is probably the publishers pushing for it out of their devs, look at what happened with team Yager who didn't want to put mp in spec ops. They even went on to say it was a mistake. Keep mp in the cods, battfields, killzones, and halo. Only morons and casual gamers think otherwise.
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