SimCity interview: failure states, casinos, Minecraft, and the working class

PCG:Among all the remakes, sequels, and spiritual reboots behind us in 2012 and ahead of us in 2013, SimCity’s seems to stand out. I think it’s because in order to rework SimCity—and do so authentically—you can’t simply rewrite a lead character to make them more edgy, or add multiplayer, or append a few new features. You have to fundamentally rethink the way city builders should operate in the decade to come, and what people want in them.

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