PCG:Crysis 3 shrugs and challenges me to reach its lawn: an overgrown field outside the dilapidated warehouse where my single-player demo starts. I tip-toe around the structure’s brittle, broken upper level with my nanosuit cloaked and my bow drawn. Then I run out of energy, but it’s no big deal, I don’t see anyon—brap brap brap! As soon as I’m visible, an army sticks its head out of the weeds and pelts me to death. I die and try again. I die and try again. I die and look around to make sure no one’s watching. I die and admit I’m just a regular human, apologize to the game, and drop the difficulty to normal.