Ryan Wombold writes: DLC for a game with an ending as final as Mass Effect 3’s was always going to be somewhat awkward. Considering most players will have already beaten the game by the time they play it, any effect it has on the game at large seems almost pointless. “From Ashes” came at launch, so it was able to be neatly inserted into the story. “Leviathan” had the benefit of containing information that shook the series’ mythos to its core. The newest entry into this lineage is “Omega,” which follows Shepard as he attempts to help Aria T’loak take back the titular space station. Developed by Bioware Montreal, the same studio that worked on the multiplayer from ME3, Omega doesn’t have the benefit of either launching with the game or having an earth shattering story. Because of this, it feels a bit hollow.