30°
Submitted by rajeanak25 742d ago | news

Dev Links: Knight Time

"In today’s Developer Links: Procedural generation, meaning in video games, and the downside of Kickstarter.
5 Tips For Using Procedurally Generated Content In Your Game (Gamasutra)
“OK, so procedural generation doesn’t always work so swimmingly, and there are plenty of mediocre games that have tried and failed to incorporate randomly-placed content. But taking the “less is more” approach, as Eufloria dev Rudolf Kremers recently called it, is a great way for indie studios to free up time to focus on other areas of development — if done successfully.”' - Erik Johnson (Indie, PC)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Escape Dead Island (PS3) review | GeekNifty

17m ago - Deep Silver ends 2014 on a low note with Escape Dead Island. | PC
40°

PUGCast: Ep. 3 – "Still No Half-Life 3"

2h ago - Kicking things off, the guys recall some of their most memorable lines of video game dialogue, in... | PS4
30°

Shadows: Heretic Kingdoms Review | Softpedia

2h ago - Softpedia: "Shadows: Heretic Kingdoms is an isometric action role-playing game that offers an in... | PC
40°

Never Alone Review | Gaming Nexus

2h ago - GN: "Whether it's exploring the vast terrain of San Andreas or uncovering every hidden spot in t... | PC
Ad

Looking for a great Pokemon Community?

Now - Look no further. Join us at the BulbaGarden Forums, the best community for everything Pokemon | Promoted post
20°

Let's Play - Halo 3 Legendary Co-op Part 3

2h ago - Geoff, Ryan, Jack, and Ray return to The Master Chief Collection to continue their Legendary Co-o... | Xbox One