30°
Submitted by rajeanak25 962d ago | news

Dev Links: Knight Time

"In today’s Developer Links: Procedural generation, meaning in video games, and the downside of Kickstarter.
5 Tips For Using Procedurally Generated Content In Your Game (Gamasutra)
“OK, so procedural generation doesn’t always work so swimmingly, and there are plenty of mediocre games that have tried and failed to incorporate randomly-placed content. But taking the “less is more” approach, as Eufloria dev Rudolf Kremers recently called it, is a great way for indie studios to free up time to focus on other areas of development — if done successfully.”' - Erik Johnson (Indie, PC)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
40°

Fans Don't Think Smash Bros.' New Tournament Modes Are Good Enough

1h ago - Super Smash Bros. got a big update today, adding something that fans of Nintendo’s colorful mash-... | Wii U
40°

SuperPhillip Central: Badland: Game of the Year Edition (Wii U eShop) Review

1h ago - SPC writes, "Badland originally released on iOS and Android two years ago and was hugely celebrat... | Wii U
Ad

Dead or Alive Xtreme 3 in the Works

Now - Tecmo has just announced that Dead or Alive Xtreme 3 is currently in development. Track its release at Releases.com. | Promoted post
40°

Senran Kagura: Estival Versus adds Senran Kagura 2’s Kagura, Naraku this fall

2h ago - In addition to the previously announced downloadable characters, Senran Kagura: Estival Versus wi... | PS4
40°

Guild of Dungeoneering Review | Quarter to Three

2h ago - "These new heroes are a joy to discover, but the game doesn’t give you any incentive to explore t... | PC
40°

Nsync Playthrough with Zach

3h ago - Zach takes the plunge with a Gameboy classic and tries to Get to the Show with J-T and company. | Retro