Try our new beta! Click here
Submitted by rajeanak25 1084d ago | news

Dev Links: Knight Time

"In today’s Developer Links: Procedural generation, meaning in video games, and the downside of Kickstarter.
5 Tips For Using Procedurally Generated Content In Your Game (Gamasutra)
“OK, so procedural generation doesn’t always work so swimmingly, and there are plenty of mediocre games that have tried and failed to incorporate randomly-placed content. But taking the “less is more” approach, as Eufloria dev Rudolf Kremers recently called it, is a great way for indie studios to free up time to focus on other areas of development — if done successfully.”' - Erik Johnson (Indie, PC)

Add comment

You need to be registered to add comments. Register here or login
New stories

Who Did Boston Better? Fallout 4 or Assassin’s Creed III

14m ago - GameZone: "2015’s Fallout 4 is not the first time we’ve seen a virtual Boston. Back in 2012, Ubis... | PC

NISA Announce Stranger of Sword City Limited Edition

37m ago - Just last month, NIS America announced the intriguing release of PS Vita exclusive, Stranger of S... | PS Vita

Blu-ray And DVD Highlights for November 2015

Now - With the spooky month of October all but ritualistically murdered and buried in a haunted house sitting a top an ancient Indian burial ground under... | Promoted post

Where the Hell is Breath of Fire?

38m ago - In many ways, the Breath of Fire series is the quintessential JRPG. When detractors of the genre... | PS2

Exist Archive ‘Miwakawa Ranze’ character introduction trailer

39m ago - Famitsu has published the latest in its series of character introduction trailers for Spike Chuns... | PS4

Nintendo Account service launched in Japan

39m ago - Nintendo has launched its Nintendo Account service, first detailed in October, in Japan. | Wii U