110°
Submitted by PaPa-Slam 657d ago | article

20 Studios We Lost in 2012

IGN: Every year we seem to lose some of our favorite games developers. (Industry)

Attached Video
JadedXGamer  +   657d ago
More reasons why wanting to work in this industry is a bad idea.
Pushagree  +   657d ago
Yeah, that is why I gave up my dream of being a dev a long time ago. The big names in the industry right now have a monopoly on gaming and no new faces can get in because of that. As gaming costs rise, only the ones who have made enough money to pay for it will be the ones making games in the future. I can imagine a world of maybe 10 top devs in the next 20 years and there won't be much room for employment for them.
roadkillers  +   657d ago
I don't think so. Indie games are becoming huge and is welcome to anyone who knows how to design. Plus bigger studios would love to pick up some of this talent. Plus not all of these studios just died, they formed new companies. For example:

Hudson: From what I understand a lot of the employees moved to NDCube to make Mario Party games.

SpellBound Entertainment: They were refounded as Black Forest Games

Rockstar Vancouver: It even says in the article that they merged with another Rockstar company.

Big Huge Games: Says in the article that Epic is helping out former employees. *Nice to see bigger companies helping out smaller companies.

I think working video game business is more reliable than a lot of other jobs because of the fans. They enjoy something and want it to continue.
flyingmunky  +   657d ago
Another reason is that nearly every entry level position requires 1-3 years experience and work on another game. Basically getting in for test is the way to go but test pays less than 10 bucks an hour. Who wants to go to college for 4 years to make that?!

Then there is the instability of the industry to contend with as well as entire months of crunch time with 60 hour standard workweeks.
barb_wire  +   657d ago
Still can't believe Sony closed Sony Liverpool - dumb move that was.
iamnsuperman  +   657d ago
I think it was a smart move. Why invest money in franchise or studio that isn't earning enough to warrant the time or money . Also wern't some of the staff being relocated to other UK studios. I know the London studio is meant to be working on something and the Cambridge studio is meant to be helping with the Killzone: Mercenary game. In comparison that studio wasn't doing as well compared to the others
#2.1 (Edited 657d ago ) | Agree(3) | Disagree(0) | Report | Reply
NYC_Gamer  +   657d ago
The studio wasn't bringing in enough profit.Sony won't keep around dead weight it's too expensive.
Ben_Grimm  +   657d ago
Very sad.

And yes I agree with the posters above. Soon gaming companies will be like movie studios and only the big ones will be around only.
Griffin4871  +   657d ago
Farewell, Paragon.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Surreal Talk- D4: Dark Dreams Don’t Die Review I Hey Poor Player

3m ago - Hey Poor Player's Frank DiPersio writes- D4: Dark Dreams Don’t Die is the latest game from Deadly... | Xbox One
10°

Far Cry 4 Interview (Strategy Informer)

3m ago - From Strategyinformer.com: "I have a lot of love for the Far Cry series. Crytek's genre-widening... | PC
40°

Destiny Review - Hitting 20 is Just the Beginning | SelectButton

25m ago - SelectButton: "Destiny is an incredibly difficult game to review for a variety of reasons. Curren... | Xbox 360
20°

‘Disney Infinity 2.0: Marvel Super Heroes’ Review | Analog Addiction

30m ago - Jamie Briggs, Analog Addiction: "The feeling of placing your figurine on the Disney Infinity base... | PC
Ad

iCreditCardNow.com

Now - Quickly locate just the right card for you. | Promoted post
30°

Early Access vs Kickstarter

30m ago - This feature talks about the differences between early access and kickstarter when it comes to th... | PC