The game industry keeps changing, and the games we play along with it. Each year turns out to be more tumultuous than the one before, with no end in sight. Some gamemakers are able to navigate these waters better than others. But even if they are generally able to make the transition from old models to new ones, there are still going to be bumps in the road — many of which affect players.
This year, the things that disappointed the Wired staff weren't just bad games — they included inelegant aspects of good games that dragged down the experience, questionable choices by game publishers that caused excellent games to get overlooked or damaged, and shaky launches of new gaming hardware that are either opening-night jitters or a sign the whole production's going to go under.