Behold the championing of the little guy, the brief but beautiful, the games which refuse to outstay their welcome. Limbo, Portal, Journey, here's to you shorter games, here's to you.
I love short games that I can start and finish in the same evening, that give me a unique experience. I got Skyrim last year, but the shear length of the game is so daunting to me that I haven't even started playing it yet. I for one completely agree with this article; more unique, cheap, short games please!
I love that these games are gaining in popularity. There will always be a place for longer games, but shorter games allow for smaller budgets and with smaller budgets come more opportunities to take chances. A lukewarm reception to a short, downloadable game isn't going to bankrupt a studio. And the results have been outstanding. Some of my most memorable moments this gen have come from small, downloadable titles like Limbo, Flower, Journey and Braid.
You cant compare Journey with LIMBO or Portal. You can play Journey several times and every single time it will be a different experience. LIMBO and Portal will always have the same puzzles and the same dialogues everytime you play it. That's why Journey is such a masterpiece. But I agree, most games (mostly open world games) try to get a lot of content and just make stupid, filler missions to make the player do something. It breakes story telling, it breakes character development and it breaks the sense of immersion to the player. Although some games such as RDR can maintain the balance between filler missions and story, most games nowadays either try to go for 40h filler missions or 5h corridor objective based missions.
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