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Diehard GameFAN: Call of Duty: Black Ops Declassified Review

DHGF: Call of Duty: Black Ops Declassified, given all the tools and pedigree associated, should have been the game to show everyone how a first person should be done on the Vita, but instead stands as an example of the exact opposite. The plot makes use of the concept elements available to it acceptably, the game looks and sounds pleasant on the Vita overall, and there are a solid amount of modes for a handheld shooter, including a semi-developed online mode for fans of the console and PC versions. That said, the single player modes boil down to a meager campaign, a dumbed down and limited Survival mode and a Time Attack Hogan’s Alley… thing, the AI vacillates between “Storm Trooper” and “Hunter Killer,” the campaign offers no checkpoints and kills you constantly, and you can essentially blow through the entire single player experience in two hours if you’re good. Additionally, the game is mechanically deficient, between the spastic hit registry of your character, the touchy aiming, and the poorly designed and executed touch screen controls. Oh, and the multiplayer, novel as it seems, is buggy and frustrating, the ad-hoc play is a massive patched-in download that’s hardly even worth it, and the game actively removes basic console functionality for absolutely no obvious reason whatsoever. Make no mistake: Declassified is a game that is ONLY for the most diehard of Call of Duty fans, and probably not even them, as it’s a mechanical mess and its only redeeming value is that it’s a portable first person shooter that looks and sounds decent. Save your money for anything else.

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