Submitted by Citizen_King 779d ago | opinion piece

The Helghast’s Last Stand: Blip’s Ideas for Killzone 4

Don Mitchell, aka Blip 74 from GOS, gives his thoughts and ideas on what changes and features should be in the next Killzone title. (Killzone 4, PS3)

remanutd55  +   780d ago
What the check? I was expecting an article about killzone 4 campaign and how the Helghast would fight back at the ISA instead I got into an online multiplayer wish list for the next killzone bah
Outside_ofthe_Box  +   780d ago
KZ is about the MP.

With that said the only valid point the guy made was his first paragraph. Everything else would completely destroy the balance which Killzone is known for, but was lost in KZ3 due to CoDification.

Guerrilla Games simply need to go back to KZ2 roots and improve upon that like they should have done with KZ3. KZ4 should be the the true sequel to KZ2.
#1.1 (Edited 780d ago ) | Agree(11) | Disagree(6) | Report | Reply
MizTv  +   779d ago
Kz2 is the perfect mp in my eyes
It played great
Good classes
32 player
To lvl up a class you must play as that class
And the shotgun is fn badass
AdmiralSnake  +   779d ago
Killzone 2 multiplayer got annoying.

Everybody was literally just spawn trapping every single map, especially Radic Academy and abusing the tactician class.

It was good for what they intended to be, but it got ugly real quick and repetitive.
Outside_ofthe_Box  +   779d ago

I am totally aware of the issues KZ2 had. That's where the "improve upon" comes in. There have been countless number of suggestions to improve KZ2 on the KZ forums. Base raping or spawn trapping or whatever you want to call it can be fixed. The spawn grenade should have certain restrictions on where it should be thrown. For instance, base camps would have a radius around it were it would be illegal to throw a spawn grenade and thus prevent the spawn trapping.

There are a multitude of issues. I just hope Guerrilla Games looks at the posts and suggestions people have been making on the KZ forums over the last couple of years when making the KZ4 multiplayer.
#1.1.3 (Edited 779d ago ) | Agree(3) | Disagree(2) | Report
Maddens Raiders  +   779d ago
That's funny.

I've loved the Killzone story and MP together since KZ1. For one person to say that it's all about "________" or all about "________" is simply asinine.
rbluetank  +   780d ago
very good read. there is no wrong ideas when people are just sharing their thoughts. i would like a medic to get exclusive emblems,cloths,gear and xp. i want a medic to get rewarded for being a good medic. a medic should get a extra health boost for reviving three (Different) people. the health boost or ect will help them stay focus on reviving more people. when a medic revives 5 different people; you get a health grenade or ect that gives a certain amout of health to teammates. At 8 different revives a medic gets a pulse health wave machine or ect. Each of the medic revives streaks rewards comes with a certain xp and different xp. a medic that revives the same person over gets less xp and no revive streak reward.

When a medic is running around killing people with a "sniper rifle" and not reviving people they get less xp for kills then if they revive and diss out health. i do have some balance issue in my medic reward streaks. it just a thought.
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sandman224  +   779d ago
I can't wait till the next killzone is released. One thing I would like for the multiplayer is to get rid of the black and white screen when you die. I want to enjoy the 3rd person perspective in color when I die. It takes away from the pretty visuals. Does anyone else feel the same way?
#3 (Edited 779d ago ) | Agree(0) | Disagree(6) | Report | Reply
Nicaragua  +   779d ago
Out of all aspects of the game this is the one i care about the least.
AdmiralSnake  +   779d ago
Killzone multiplayer is extremely dry. This is coming from someone who's owned all of them and played the multiplayer from all of them.

Although this has to do more with the players than the multiplayer in some cases. It relies heavy on teamwork which many lack on Killzone unfortunately.

There's barely any community features.... They should take some of the community ideas from Halo and Call of duty, however keep the gameplay simply Killzone.
MizTv  +   779d ago
Just make the mp more like kz2 and I will never stop playing this game ever!!!!!
brettyd  +   779d ago
Killzones multiplayer is so underrated, can't wait for the next game. Already the best looking console FPS I can't even imagine what it will look like on ps4.
SaffronCurse  +   779d ago
Kz3 really just needed to include a server list.
Nicaragua  +   779d ago
And clan support from day one like kz2.

And the return of the valor system from kz2.

And the ability to schedule clan matches from kz2.

And to basically not be shit, whereas kz2 was good.

Hmmmm, seems like kz3 was lacking quite a bit not just a server list.
#7.1 (Edited 779d ago ) | Agree(5) | Disagree(4) | Report | Reply
MizTv  +   779d ago
When ever I try to play kz3 it puts me on a game with like 7 or 8 people and it sucks
JBSleek  +   779d ago
Killzone MP has a lot to be desired. The controls have noticeable amounts of input lag and the formula isn't very different.

It has nice environments and game modes but from a standpoint of game play I think Killzone is very lacking.
Drainage  +   779d ago
What they need to do is go simple.

Weapon spawns (Ex. 2 snipers, one on each side of map that spawn every 40sec). This kills all unbalanced dumb classes.

Take out all the killstreak/melee streak that give people better accuracy or damage. This really ruined KZ3, it was unbalanced.

Spawn system should be basic. either spawn at base or random spawn, depending on the mode/size of map. KZ3 spawn was broken. KZ2 spawn was decent but annoying

No Radar-always-on nonsense. this ruined KZ3.

Will these things happen? Nope. Then I dont care about KZ4.
KwietStorm  +   779d ago
I got an idea. More KZ2, less watered down KZ3. Take your time and do it right. Nobody gives a damn about 3D.

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