What the check? I was expecting an article about killzone 4 campaign and how the Helghast would fight back at the ISA instead I got into an online multiplayer wish list for the next killzone bah
With that said the only valid point the guy made was his first paragraph. Everything else would completely destroy the balance which Killzone is known for, but was lost in KZ3 due to CoDification.
Guerrilla Games simply need to go back to KZ2 roots and improve upon that like they should have done with KZ3. KZ4 should be the the true sequel to KZ2.
I am totally aware of the issues KZ2 had. That's where the "improve upon" comes in. There have been countless number of suggestions to improve KZ2 on the KZ forums. Base raping or spawn trapping or whatever you want to call it can be fixed. The spawn grenade should have certain restrictions on where it should be thrown. For instance, base camps would have a radius around it were it would be illegal to throw a spawn grenade and thus prevent the spawn trapping.
There are a multitude of issues. I just hope Guerrilla Games looks at the posts and suggestions people have been making on the KZ forums over the last couple of years when making the KZ4 multiplayer.
I've loved the Killzone story and MP together since KZ1. For one person to say that it's all about "________" or all about "________" is simply asinine.
very good read. there is no wrong ideas when people are just sharing their thoughts. i would like a medic to get exclusive emblems,cloths,gear and xp. i want a medic to get rewarded for being a good medic. a medic should get a extra health boost for reviving three (Different) people. the health boost or ect will help them stay focus on reviving more people. when a medic revives 5 different people; you get a health grenade or ect that gives a certain amout of health to teammates. At 8 different revives a medic gets a pulse health wave machine or ect. Each of the medic revives streaks rewards comes with a certain xp and different xp. a medic that revives the same person over gets less xp and no revive streak reward.
When a medic is running around killing people with a "sniper rifle" and not reviving people they get less xp for kills then if they revive and diss out health. i do have some balance issue in my medic reward streaks. it just a thought.
I can't wait till the next killzone is released. One thing I would like for the multiplayer is to get rid of the black and white screen when you die. I want to enjoy the 3rd person perspective in color when I die. It takes away from the pretty visuals. Does anyone else feel the same way?
Killzone multiplayer is extremely dry. This is coming from someone who's owned all of them and played the multiplayer from all of them.
Although this has to do more with the players than the multiplayer in some cases. It relies heavy on teamwork which many lack on Killzone unfortunately.
There's barely any community features.... They should take some of the community ideas from Halo and Call of duty, however keep the gameplay simply Killzone.
Killzones multiplayer is so underrated, can't wait for the next game. Already the best looking console FPS I can't even imagine what it will look like on ps4.
Weapon spawns (Ex. 2 snipers, one on each side of map that spawn every 40sec). This kills all unbalanced dumb classes.
Take out all the killstreak/melee streak that give people better accuracy or damage. This really ruined KZ3, it was unbalanced.
Spawn system should be basic. either spawn at base or random spawn, depending on the mode/size of map. KZ3 spawn was broken. KZ2 spawn was decent but annoying
No Radar-always-on nonsense. this ruined KZ3.
Will these things happen? Nope. Then I dont care about KZ4.
With that said the only valid point the guy made was his first paragraph. Everything else would completely destroy the balance which Killzone is known for, but was lost in KZ3 due to CoDification.
Guerrilla Games simply need to go back to KZ2 roots and improve upon that like they should have done with KZ3. KZ4 should be the the true sequel to KZ2.
It played great
Good classes
32 player
To lvl up a class you must play as that class
And the shotgun is fn badass
Everybody was literally just spawn trapping every single map, especially Radic Academy and abusing the tactician class.
It was good for what they intended to be, but it got ugly real quick and repetitive.
I am totally aware of the issues KZ2 had. That's where the "improve upon" comes in. There have been countless number of suggestions to improve KZ2 on the KZ forums. Base raping or spawn trapping or whatever you want to call it can be fixed. The spawn grenade should have certain restrictions on where it should be thrown. For instance, base camps would have a radius around it were it would be illegal to throw a spawn grenade and thus prevent the spawn trapping.
There are a multitude of issues. I just hope Guerrilla Games looks at the posts and suggestions people have been making on the KZ forums over the last couple of years when making the KZ4 multiplayer.
I've loved the Killzone story and MP together since KZ1. For one person to say that it's all about "________" or all about "________" is simply asinine.
When a medic is running around killing people with a "sniper rifle" and not reviving people they get less xp for kills then if they revive and diss out health. i do have some balance issue in my medic reward streaks. it just a thought.
Although this has to do more with the players than the multiplayer in some cases. It relies heavy on teamwork which many lack on Killzone unfortunately.
There's barely any community features.... They should take some of the community ideas from Halo and Call of duty, however keep the gameplay simply Killzone.
And the return of the valor system from kz2.
And the ability to schedule clan matches from kz2.
And to basically not be shit, whereas kz2 was good.
Hmmmm, seems like kz3 was lacking quite a bit not just a server list.
It has nice environments and game modes but from a standpoint of game play I think Killzone is very lacking.
Weapon spawns (Ex. 2 snipers, one on each side of map that spawn every 40sec). This kills all unbalanced dumb classes.
Take out all the killstreak/melee streak that give people better accuracy or damage. This really ruined KZ3, it was unbalanced.
Spawn system should be basic. either spawn at base or random spawn, depending on the mode/size of map. KZ3 spawn was broken. KZ2 spawn was decent but annoying
No Radar-always-on nonsense. this ruined KZ3.
Will these things happen? Nope. Then I dont care about KZ4.