DS:Personally, what I expected from Diablo III was a graphically polished version of Diablo II with a new storyline and different classes. What I got, unfortunately, is a developer misunderstanding what made Diablo I and II so successful. Diablo has always been a multifaceted experience, and while loot is a large focus of Diablo it is not the entirety of what makes Diablo great. Character customization in the form of stat point allocation and talent trees helped extend the enjoyment of the game. On top of this the finality of the talent points and stat points helped make choices carry more weight.