PCA:Despite the hype and mountains of cash made by Diablo III, the finished game left a lot of people tasting brimstone and ashes. Between the Auction House, online DRM requirements, hacked accounts and host of other disappointments, Blizzard's bruiser broke as many hearts as it won. But there are other fish in the sea. Runic Entertainment's first crack at the action RPG designer-drug formula resulted in the enormously successful Torchlight, a game that had it all, assuming you like to play underground and alone. That little caveat cost Torchlight dearly among ARPG enthusiasts; the hardcore crowd views multiplayer as essential. Runic has been eager to address this shortcoming, but those good intentions didn't stop the sequel from shipping late. Fortunately, Torchlight II delivers. It's so good, it should be required playing for Blizzard employees.