GameCentral Reader:
Why do developers use escort missions? Most of us have had the experience, while playing the latest release, we boot up the next mission and we are given some lame character that we are forced to escort across a map. All the while the character we have been made to escort will run into every pack of enemies they can find. They are frustrating as hell.
F... NO!!
Worst Video Game cliche ever!! I think Devs now a days put them in games just to piss the Gamer off or the Dev has run outta ideas!
Moreover, it annoys me that your A.I. escortee often aspires to be the world's greatest bullet catcher - STOP RUNNING INTO ENEMY GUNFIRE, YOU PLANK!!!
http://www.youtube.com/watc...
I notice some games do it to try and make things harder. You can get by just fine on your own, but suddenly they throw people in to protect and its the longest level in the game because of it.
Only thing more boring is when a character goes "follow me" and walks slower than hell all the way across the map. If you walk faster he gets mad and stops, or you still have to wait for him to get there to "open the door" All the while you don't do anything at all, you just follow