20°

Professor Layton vs. Ace Attorney Didn’t Do So Great

Ishaan:

Professor Layton vs. Ace Attorney, Level 5 and Capcom’s crossover tale featuring characters from both series, hasn’t done well, either by Professor Layton standards or Ace Attorney standards.

As we reported earlier in the week, the game sold 128,856 copies in its first week on store shelves in Japan. Sales tracker, Media Create, add that this figure represented a mere 42.22% sell-through.

While the low sell-through figure by itself isn’t bad—games that have a habit of selling over long periods of time often showcase this trend—Professor Layton vs. Ace Attorney’s first-week sales numbers were just plain low, even when compared to previous Layton and Ace Attorney games.

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siliconera.com
80°

Ranking the Ace Attorney Games From Worst To Best

Cultured Vultures: Do you object to any of our rankings for the best and worst Ace Attorney games? We'll see you in court, pal.

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culturedvultures.com
FlameWater804d ago

One of the hardest game series to rank, every game has a special charm that made it great.

80°

The Best Ace Attorney Games, All 8 Ranked

With the release of the sixth main Ace Attorney game in the U.S., how do all of the titles from the series stack up against each other?

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twinfinite.net
Kramerica132783d ago

Didn't realize they'd released eight of those games. Wow.

idlet2783d ago

they just keep coming haha

20°
10.0

Professor Layton VS Phoenix Wright Review: Puzzling Trials | Technology Tell

From the review, "Professor Layton VS Phoenix Wright manages to work these formats into one experience rather effectively. The game begins with a typical Professor Layton tutorial segment that sets up the main story, and chapter two is likewise a typical Ace Attorney introductory trial scene. Newcomers to either series are granted all of the same needed information as if they were playing one of the separate titles. Once the characters meet, Professor Layton VS Phoenix Wright manages to keep a steady rhythm changing between the different series’ formats and slowly blending the games’ elements in subtle, occasionally slightly forced, ways."

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technologytell.com