GenGAME writes: "If Zelda players are going to get a truly challenging game, Nintendo’s going to have to respect the player’s abilities and not save “real difficulty” until the very end. Integrating the kinds of combat scenarios seen in the horde battles and enemy gauntlets into ordinary overworld and dungeon progression could be the key to achieving this."
SS and Redsteel 2, made me a believer in the motion plus device. Hopefully it's supported for Wii U titles (while adding traditional controller support for those who detest the device).
Though I think it would be difficult to justify a $49.99 purchase when it launched, I'd say it was easily one of the greatest (among few) titles to show why motion+ was here in the first place.
I believe the Wii died a little too early, though I'm not complaining because I'm enjoying my Wii U.