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Submitted by AgentSmith 720d ago | podcast

Infinite RushDown Ep7 Super Bot’s Chan Park and Clockwork explain why Crash wasn't in PASBR

Welcome Gamers to another episode of The Infinite Rush Down Hoted By Carl “Perfect Legend” White and Matthew “Blacksmith” DeJesus. In Infinite RushDown Episode 7 we are joined by two special guests this week. Chan Park President of Superbot Games and Daniel "Clockwork" Maniago. We discuss many topics surrounding their first release, PlayStation Allstars Battle Royal.

-We discuss what did Superbot/Sony do to overcome the Smash brothers Stigma.

-What was the decision making process in choosing the final cast of characters?

-Why did a second Cole make the cut and not Crash Bandicoot ?

-What kind of obstacles where there in insuring that all characters are balanced?

-In choosing a new environment to include or release, what is the decision making process in deciding what game to reference, how do you chose obstacles

-You won’t find this anywhere else on the net! (PlayStation All-Stars Battle Royale, PS Vita, PS3, Sony, SuperBot Entertainment)

AgentSmith  +   720d ago
Ever wondered why Crash Bandicoot didn't make it into the original cast of Playstation Allstars? Find out straight from the developers mouth!
AgentSmith  +   720d ago
We also talk about the new DLC in depth!
#3 (Edited 720d ago ) | Agree(0) | Disagree(0) | Report | Reply
Alex_Lives  +   720d ago
they dont actually say the reason for the lack of crash,just the normal corporate reason any other character wasnt in it, they just say "is not our decition" so they just say what everyone already knows.
#4 (Edited 720d ago ) | Agree(0) | Disagree(0) | Report | Reply
Nexgensensation  +   720d ago
why did they made this game like ssb?
why not digimon rumble arena? PSASBR to my eyes is a disappointment! at the same time haters gone hate right?

to me superbot chose the wrong template for style of choice, after playing the game a couple of times I realise that this game would have been so much better without the Playstion brand name restriction.

superbot definitely had a small box to work in. In fact what killed it for me was "Playstion" too much restriction not enough creativity.

Im not saying Playstion dont have creativity exclusively.... ni no kuni is a day one buy for me, i played the demo and trust me the game is amazing.
#5 (Edited 720d ago ) | Agree(0) | Disagree(0) | Report | Reply

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