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Submitted by -Mezzo- 899d ago | interview

Deadly Premonition mastermind Hidetaka ‘Swery’ Suehiro on avoiding the predictable

EDGE - Hidetaka ‘Swery’ Suehiro’s games are certainly talkative. From Spy Fiction’s movie-inspired banter to Deadly Premonition’s Lynchian language and beats, Swery’s games are as much about motivation and character as action and intrigue. It’s an element that you can trace back to the game creator’s roots, where a fascination for people was nurtured in some unconventional surroundings. (Deadly Premonition, Hidetaka Miyazaki, PS3, Xbox 360)

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