No, really, it could have been. The key word, of course, being could. Cassidee explores the ups and downs of Call of Duty: Black Ops II’s single player campaign.
Personally, I found the game to be rather non-linear amongst the series of course (let's not compare it to Dishonored^^). And I'm not only talking about Strike Force missions but also the regular SP campaign missions where you often have some alternative routes (which compared to Black Ops, Modern Warfare 3, Battlefield 3 and Medal of Honor Warfighter is already challenging the linearity). They're rather comparable to those discrete shortcuts in racing games than a big sandbox map (Hitman & Dishonored). But it's nice to see your character react when you take these paths like Mason saying "I'm flanking by the right" when you get through the bushes instead of taking the main road or "I'm covering from the tower" if you CHOOSE to climb it up. Still, for me the most "open" (then again, in this franchise) Call of Duty is the second one (not MW2 but the WW2 one). Once you got up the cliffs of Pointe du Hoc, you had a pretty large battlefield that you could choose from where to attack. Or you had an entire town with multiple objectives that YOU got to choose which one you would tackle first.
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