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UGO: Assassin's Creed: Altair's Chronicles review

Ubisoft Montreal's Assassin's Creed is one of the more frustrating efforts of 2007. Love it or hate it for the sometimes repetitive gameplay, it's tough to argue against the technical achievement in presenting players with a lushly detailed open world to explore. In fact, were it not for a few glitches and overused lines of pedestrian dialogue, the late-12th century world of Assassin's Creed would be close to perfect.

It is surprising then to learn that a Nintendo DS take on the game - a prequel entitled Assassin's Creed: Altair's Chronicles - exists, especially since last year's game never even appeared on the Wii due to the console's technical constraints. What's more surprising is the fact that Ubisoft handed development duties off to Gameloft, a studio known best for their work on mobile phone games. Most surprising of all however is that the end result is a generally solid platformer/brawler, distilling some of Assassin's Creed's better elements into a less hardware-intensive form.

Review by Adam Rosenberg.

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