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BioShock Infinite preview: back on track? | Eurogamer

It's not common for a triple-A game to go a year and a half without appearing at a trade show or releasing any new information, but that's what BioShock Infinite has just done. After a stellar showing last spring, Irrational went dark on its highly anticipated spiritual successor to one of this generation's most acclaimed new properties. Some high-level staff left, others were recruited onto the project, and the game's now being pushed back an additional four weeks.

Creative lead Ken Levine has even said that the studio was exploring multiplayer possibilities before ultimately deciding to focus all its efforts towards single-player, which may have contributed to the continued hold-up and lack of communication.

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