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Commandments of game design: Alex Hutchinson, creative director of Assassin’s Creed III

EDGE - Today is the turn of Ubisoft Montreal’s Alex Hutchinson, who helmed development of Assassin’s Creed III as creative director, and has previously worked on the likes of Spore and Army Of Two: The 40th Day. As we said at the beginning of this series, we set no stipulations for how many commandments devs should supply, and focused on a single, important rule.

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