110°
Submitted by Aclay 939d ago | article

Do hardware gimmicks matter?

GameSpot- The Wii U is nothing if not flexible. Its compatibility with a wide assortment of controllers gives developers the freedom to create almost any game they have rattling around in their imaginations. With a touch screen nestled comfortably between an array of buttons and sticks, the included GamePad seamlessly melds traditional inputs with the ever-popular tablets.

And if the game you want to create doesn't mesh with Nintendo's latest innovation, you're free to use the last-generation motion-and-pointing Wii Remote or the bells-and-whistles-free Pro Controller. And yet, Borderlands 2 is still not coming to the Wii U, and it's because of the fancy controller that's the core of the system. (3DS, Nintendo DS, PS Vita, Wii U)

Godmars290  +   939d ago
No, but that doesn't stop them from happening. Sadly.
DarkBlood  +   939d ago
well ya cant evolve tech using the same material for generations into the future something has got to change about the way things are eventually
No. Gimmicks get over-hyped as being the greatest thing since porn but once you actually try them the fun lasts momentary and then it wears off and it just sits there collecting dust, just like every Wii, PS Move and Kinect in existence.
admiralvic  +   939d ago
The "gimmicks" matter, but I think the writer (didn't finish since it was running one...) didn't really get the point. If you release an updated version for another console, you got to offer something that makes people want it. If Ninja Gaiden 3 Razors Edge added nothing, why would I pay $60 + buy a Wii U, when I can simply purchase the game for less on my current console. Naturally they don't want to add exclusive content to the Wii U (since they probably won't make it back), so they do the logical thing and just skip it. If we see a Borderlands 3, then we will most likely see it on the Wii U, since the "features" won't matter as much.

As far as the actual question goes, I think gimmicks are actually important. Sure they're not the most useful features in the world, but they can make 1 choice better than another. Like I can use the Gamepad to play without looking at my TV. This is great if I want to watch something on TV or just don't want to look at my TV. Motion can also be a fantastic thing if implemented correctly, which is why lightgun games are far more fun with the gun, than using a controller. Ultimately it's up to the developer to make use of these things and do it correctly. Plenty of companies just like to market that they implemented everything, like the Vita / 3DS / Wii U / Xbox have a checklist to fill. Not every game needs ____ feature, but if people love the characters, then a trivial avatar reward will go far. Just like touch mechanics can be fantastic if done right, like we see in Dokuro and Ragnarok Odyssey.
BitbyDeath  +   939d ago
Borderlands 3 probably won't hit til the PS4 and Xbox3 arrive so it'll likely be forced to skip the Wii U.

Gimmicks are fine as long as they are optional.
barb_wire  +   939d ago
Well, if developers/publishers took the time and actually made a game from the game up that utilized the technology properly - then I see no reason why we can't have an amazing game or two (whether it's the Wii, Kinect or Move).

The problem is that most developers just seem to tack on (rather crudely) these motion control schemes onto an already fully functioning game that TBH doesn't require it.
Bolts  +   939d ago
Games need to be specially designed for these gimmicks, you can't make a motion control version of BF 3 and expect it to excel. The problem is most core games are clones of games that isn't motion control friendly.
rpd123  +   939d ago
If used correctly they could be awesome. Sadly developers feel the need to tack on features that utilize the "gimmicks" so that they can say they did. It ends up detracting from the game in my opinion.
mamotte  +   939d ago
No, "gimmick" is a overused word, appears when something unique and innovative appears and people dont want to change.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Parkour Workouts Inspired by Mirror’s Edge Catalyst

12m ago - Mirror’s Edge Catalyst is about a girl named Faith on a journey at the high rise areas of the cit... | Culture
20°

Yoshi and Yarny are Pulling on Our Heartstrings | Hardcore Gamer

12m ago - The last time gamers were excited for a piece of string was back in 2007 with Kirby’s Epic Yarn. | PC
Ad

Born of Competition: An Interview with Dag-Erling Jensen

Now - Dag-Erling Jensen, Game Designer of Process Games, answers questions about how the small company was formed, details on how they designed a game in... | Promoted post
30°

The Journey and Future of Kingdom Hearts 3

12m ago - Yahraqad says "Then it ultimately ends with him escaping the treacherous clutches of a swarm of H... | PS4
30°

What's Missing From Video Game Delays? Honesty

12m ago - Matt Byrd of Pixel Critique wonders if the truth is the key to successfully delaying a game. | Culture
40°

Whispering Willows Review (PS4) | Playstation Insider

12m ago - PSInsider author writes: Non-fighting 2D games are a bit of a rarity in this age of gaming. I had... | PS4