New Report Finds Microtransactions are Dying in F2P Mobile Gaming
Consumer purchases of ‘macro-transactions’ ($9.99 to $19.99) of in-game virtual goods to represent the majority of game developer revenue moving forward, report finds
(Casual games, iPad, iPhone, Mobile, W3I)
I think free to play cheapens games making them very similar dull experiences that throw countless pop ups in your face to give them your money.... I hate F2P
I don't mind the popups or even their nonstop pandering for more $. What does bug me is how after about an hour of two worth of progress in these F2P games, the difficulty spikes way up so you (you as in idiots)are forced to spend money on that weapon that costs over $400 in-game money for ammo, because it's the only way to beat the next level.
Way too many of these games out their hook you in only to shit on you later.
Even the games you actually pay for still do this....Like Infinity Blade 2 which gets absurd after a time and wants you to spend $10 on a few thousand gold that would otherwise take a week to farm up.
I am sure sony and MS would love 14 million players a day like LoL..
Way too many of these games out their hook you in only to shit on you later.
Even the games you actually pay for still do this....Like Infinity Blade 2 which gets absurd after a time and wants you to spend $10 on a few thousand gold that would otherwise take a week to farm up.