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Sniper: Ghost Warrior 2 Interview (Strategy Informer)

From Strategyinformer.com: "Mankind has all but perfected the art of thumping each other in the face from a half-mile away with .50 calibre bullets, but with Sniper Ghost Warrior 2 - City Interactive's third stab at making a game squarely about snipers - the Polish developer isn't aiming to perfect the art of simulating that. Instead, it's looking to straddle the line between fun and authentic. It's a smart move, but how exactly does it change the game? Strategy Informer spoke with Ghost Warrior 2 producer Michael Sroczynski about why murdering people from afar is so popular, balancing authenticity and fun and how CryEngine 3 has helped ease some of the former game's problems".

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