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Dead Island Riptide’s undead upgrade: “barricade-building and mines makes complete sense”

OPM: Dead Island Riptide creative producer Anthony Cardahi has spoken about the zombi sequel’s new features which include new defendable hub areas, improved gun play and fresh zombies types.

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officialplaystationmagazine.co.uk
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MysticStrummer1299d ago

If the zombies run through walls and are able to go underground, like they were when I played Dead Island, then barricades and mines will be useless.

Skate-AK1299d ago

Weird I bought it at launch and never had that happen. PS3 version.

MysticStrummer1299d ago (Edited 1299d ago )

PS3 version here too. Bugs are weird. Dead Island was hands down the buggiest game I've ever played, yet Skyrim ran mostly ok for me. Besides what I said above, I had quest rewards not given to me, vehicles vanish while I was driving them, thrown weapons would fall into the ground, and weapons I had just made vanished from my inventory as soon as I stepped away from the workbench. The worst thing was the autosave not working so I did large parts of the game 2, 3, 4, even 5 times before I got credit. It got so bad that I didn't want to turn the game off and risk losing all my progress. Also when I tried to co-op with my friend we both had massive freezing problems. It was bad. All that was with a launch copy as well.