After years of talk and hands-off demonstrations, Silicon Knights' long-in-development action-RPG Too Human finally made its playable debut tonight. And while the latest build of the Xbox 360 exclusive may have a few camera problems, its combat is truly unlike anything you've ever played.
All of the core combat, both swords and guns, is controlled by tilting the right analog stick towards the direction you wish to attack, similar to Geometry Wars.
It's a nifty twist on the well-worn button mashing we all know so well, much like how EA Black Box's Skate reinvigorated the once-stagnant skateboarding genre. No one will go into this game with a clear advantage. Everyone will start out at the same basic skill level.