Kotaku writes: Silicon Knights' Too Human may be one of the most ambitious console games currently in development, a series that has been planned from the get-go to span three full releases, layering Norse mythology on top of a science fiction setting taking place thousands of years in the past. This is epic, universe establishing stuff. What other game kicks off with a Friedrich Nietzsche quote or has the gall to use the mythic tree Yggdrasil as a conduit to Cyberspace?
Graphically, Too Human shows that it has the potential to output some fantastic visuals. The game runs in native 720p with four passes of anti-aliasing helping to create a very polished image. It's got all the candies-lovely textures, normal maps, brilliant lighting and expansive environments.
Unfortunately, that level of detail often comes with a price, as whatever in-house engine is now powering the game sometimes chugged under the pressure. These moments of frame rate sluggishness were most prevalent in one of the game's cut scenes, something in which Too Human is not lacking.